Monday, 10 March 2008

completed head mod









first go at head topology











when i started modeling the head in max using these reference i noticed that my edge flow was wrong, so i needed to start again and as this had already taken a little while to achieve i was not looking forward to doing this again.

topology 2 this was my second attempt at head topology.









as you can see my edge flow is a lot better this time but as i was getting bodged down with this i decided to try a different way of modeling the face by instead of pulling each vertex to create a face , i decide to use a plane and extrude to create my head as i felt this was better as i could see each individual features so therefore i could model it with more detail.


The tutorial i followed was 3D Modeling of a Human Head the results where quite good and it was relatively quick compared to pulling each vertex.

the first step was to make the lips from the reface images











once i had done this the next step was to create the eye and link it to the lips to the eye and then create the nose.










once i had done this i then began filling out the face i also used a turbo smooth to see how my face was looking










finished face

The next thing i will need to do if i have to is to add a UV unwrap and added the ears

i had done this but my USB Disk broke so therefore i have not had to time to do this but this is the final result.

1 comment:

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